With each new chapter, you see even more of the West’s weirdness, until you’re ankle deep in an overarching narrative concerning ancient entities and the body-hopping Passenger. You can even recruit the protagonists of the previous stories, each of whom has been marked by a mystical brand. Structurally, all five stories are similar, playing out as miniature CRPGs complete with main and side quests, and companions who can tag along on the adventure. The second story in this anthology puts you in the trotters of an unholy man-pig mashup. You’ll chat with a sentient, foul-mouthed sentient tree and battle witches in ancient, subterranean temples. All that weirdness comes out in a flood, as you traipse across the world for clues to your identity. The second story in this anthology puts you in the trotters of an unholy man-pig mashup, who leaves his swamp to enact revenge upon the witch that did this to him. I mentioned the pigman earlier, and now it’s time that Chekov’s gun went off. Thankfully, there’s far more to Weird West than its combat. My main takeaway from the top-down sneaking and shooting is that Desperados III developer Mimimi Games does it a whole lot better.
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